![]() ![]() AA does not require tungsten to make, so it may be a budget AT option for minor countries. However, self-propelled AA doesn't have anywhere near as much anti-armor capability. For example, the tier 2 towed AA has enough piercing to negate the armor value of tier 1 medium tanks. Towed AA units also have half-decent anti-armor capability. ![]() Of course, if you have no fighters, putting AA in every division on the front line may be your only option. They do nothing against strategic bombers (they fly too high), so adding AA to garrisons will not help protect industry.Īt least as of version 1.3, the Devs have reported that attached AA can shoot down fighters, but it takes a lot of it (the example in the video showed multiple line battalions, not just a lone support company). Towed and self-propelled Anti-Air will only fire at enemy planes attacking that division or other divisions that take part in the same battle. +10% Speed roughly, depending on recon type and terrain typeĪA will primarily help protect against tactical bombers and CAS attacking a battle that the division is participating in, allowing multiple divisions in the same battle to pool their AA fire.If you spot a mistake then you are welcome to fix it. Tank designers give bonuses to ALL tank models and variants no matter their classification UNLESS they specifically state otherwise.This is a community maintained wiki. ![]() The context he adds afterwards has nothing to do with the question at hand His question "Modern Tanks considered Medium, Heavy, or neither?" We answered his question to the letter, there is nothing to "get". Mediums? Heavies? Their own category? This is important because no tank designer in the game says it gives bonuses to Modern Tanks, so unless Moderns are classified as Mediums or Heavies for the purposes of the game's code, tank designers become useless the minute you switch to Modern Tanks. He's asking what the game classifies Modern Tanks AS. Originally posted by LieutenantVixen:You guys aren't getting it. ![]()
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